I do enjoy BB, but i too have some commentary on them. the other three classes work wondefully, but the BB feels under powered in its role function. it can sit on a Cap point and tank, sorta. thats great, but it cant do much to hold that point without combat support.
Frigates may not do much damage anymore, but they are amazing harrassers and point grabbers. a good Frigate player can be the difference between winning and loosing.
DD are *decent* at dislodging defenders from cap points, and with the right build layout, are great Glass cannon/dps'ers
Cruisers are pretty legit all around, though i feel that the Bubble sheild should be a BB power, or that a BB should get a similar or greater power since its focus is defense.
Potential ways of improving the Battleship class:-----------------------Better weapons----------------------- 16 inch Battleship cannon
Guass Family tree.
fires 3 rounds with .5 seconds between shots.
100 -150 CPU to place,
range of 2,500.
heavy damage per shot,
50 -100 energy cost per shot.
long reload , slow projectile. Explosive radius.
shape of 4 long, 3 wide, 2 high.
main guns, and therefore are an "eggs in one basket" weapon wave motion gun Power module,
similar to how the plasma ball works as a super weapon for Destroyers. does damage in a Cylinder area out to 2,500 feet, with a radius of 10-20 blocks
[/youtube]-----------------------Better Defenses-----------------------Weak healing Power
recover 10-50 healthpoints every second. this is not enough to make the builds OP, and is worthless for 10K+ hp builds, but it will let BB get into low end scuffs and keep fighting afterward. DD will still shred them, as will sustained fireStronger Health Kit Drop effects
It is mentioned healing kits will be dropped in battle in a future game update.... a built in effect you could add to Battleships is that BB automatically Magnetize in health kits ina 1-2Km range and the health kits are stronger then it would be for other classes picking them up. you could (depending on how you plan to use this mechanic) also have them drop from ships the BB kills. Linear Thruster utility or Module
Implementation A: this would be a 3x2x2 Thruster that gives massive forward momentum but does nothing for any other direction. this means it would still move slowly trying to strafe or go in any other direction but forward, possibly slower due to the thrusters weight
Implementation B: or a module that gives a BB an instant double or triple forward speed dash. Potentially moving it 1Km over a period of 2-3 seconds. this would put the BB in range of targets quickly, but require considering cooldown limitations. during its dash, it would cause damage to hit ships. in my opinion this is the better of the two implementationsFrontal Panel Sheild Module
give the BB a frontal sheild with 5-10k hp and a radius/width of 15-20 blocks. the shield would stand out by about 10 blocks from the BB. this would llet the BB lead weaker ships like DD into a point, by giving them mobile shield protection. this ability would last until the sheild is broken, or die out in 15 seconds.
Similar to Rienhart of Overwatch :Weak Bubble Sheild Block/power
similar to the cruisers Bubble sheild. would let the BB tank weak hits and stay alive without taking critical damage from under focused attacks. Better Armor
the goal of Battleship armor is understood, however, its implementation is... poor. Battleship armor comes in 1 shape. a 2x2x1 block. its VERY creatively limiting. the few BB that do last in games these days tend to fill the "cheesebox" role. many of us consider this the only effective build for BB. CHeesebox + rocket launchers and Mag pull + fortress mode. for the most part, many of us believe Battleshps cannot be effective without those components.
A: remove the BB special 2x2x1 Armor and makethe regular Armor plates for Battleships have 200% healthpoints of the base armor plate, keep weight penalties, or increase them. possibly reduce hull HP to base to compensate.
B: give us more interesting design options for BB Special Armor. more angles, slopes and other designs. perhaps make a 3x3x1 or make one that curves around (like a slope or an L or other interesting shaped parts)
C: Replace the Armor Mechanic with something better. perhaps make every 4 adjacent armor plates fuse into one single armor plate.